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TFT’s New Set 11: Inkborn Fables!

Inkborn Fables is the latest Set for Teamfight Tactics and it has turned things upside down.
The new Set is Live now!

Set Mechanic
Augments
Synergies
Champions
Team Comps
Items Changes
Other Changes

Inkborn Fables

NEW Mechanic, Portals, Augments, Items, Cosmetics, and more.

With Set 11 - Inkborn Fables, you’ll have to face different Encounters to your way to victory - literally! Encounters is the new Set mechanic where you will have to make fast decisions and attend sort of mini games that will make every game feel different every time!

New Game Mechanic: Encounters

See All Encounters
Encounters
Description
IllaoiIllaoi
Illaoi grants you 8 free rerolls this round.
IllaoiIllaoi
Illaoi moves the 3-2 Augment to a random round.
Kog'MawKog'Maw
(REMOVED) Kog'Maw moves the 2-1 Augment to a random round.
QiyanaQiyana
(REMOVED) Qiyana offers you a choice of Radiant items.
QiyanaQiyana
(REMOVED) Qiyana decrees that every champion on Carousel has a Radiant item.
Shen Shen
(REMOVED) Shen watches over a Carousel where every champion has a Support item.

New Set 11 Portals

See All Portals
Portal
Portal Description
Vendor SentinelsVendor Sentinels
Start with a Vendor Sentinel with 2 permanently attached Support items. The Sentinel will wear and benefit from their attached Emblems and Support Items.
Trainer SentinelsTrainer Sentinels
Start with a Training Sentinel with 3 permanently attached trait emblems. The Sentinel will wear and benefit from their attached Emblems and Support Items.
Gold OpenerGold Opener
The first augment this game will be gold tier.
Ascending AugmentsAscending Augments
Augments this game will be silver, gold, then prismatic tier.
Prismatic PartyPrismatic Party
All augments this game will be prismatic tier.
Golden GalaGolden Gala
All augments this game will be gold tier.

New Set 11 Augments

See All Augments
Augment
Tier
Augment Bonus
silver-spoon-i
Silver Spoon
1

Gain 10 XP.

tradesector2
Trade Sector
2

Gain a free Shop refresh each round. Gain 4 gold.

shopping-spree
Shopping Spree
3

Gain 4 gold. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.

combat-caster-ii
Combat Caster
2

When one of your units casts their spell they gain a 75-225(based on stage) health shield for 4 seconds.

risky-moves-i
Risky Moves
1

Your Tactician loses 20 Health, but after 7 Player combats, gain 33 Gold.

baboom3
Ba-BOOM!
3

Your champions deal 90% more damage for 2 seconds on every other cast.

New Set 11 Traits

See All Synergies

Origins

BilgewaterBilgewater

Your team's attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy. Marked enemies are stuck by a cannonball after 1.5 seconds, dealing the stored damage plus a flat value as physical damage.

1

75 + 30% damage dealt

2

130 + 40% damage dealt. Every 20th cannonball is replaced with a treasure chest that drops gold!

CovenCoven

The champion nearest to the center of your team is chosen the Coven Leader, gaining bonus Ability Power. Whenever your team casts an Ability, the Coven Leader gains mana.

1

40 AP, 2 Mana

2

80 AP, 5 Mana

DiscoDisco

Summon a movable Disco Ball. Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.

1

5% Attack Speed and 2% max HP

2

2 Disco Balls, 20% Attack Speed and 4% max HP

DragonlordDragonlord

After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.

2

5% Health damage, 12% Attackspeed

3

10% Health damage, 18% Attackspeed

4

10% Health damage and Stuns for 1.5 seconds.

5

15% Health damage, 40% Attackspeed

DryadDryad

Dryads gain Ability Power and 250 Health. Each enemy death grants additional Health.

2

15 AP + 3 HP per enemy death

4

30 AP + 7 HP per enemy death

6

55 AP + 10 HP per enemy death

ElderwoodElderwood

Every 2 seconds your team grows, gaining bonus stats. This effect stacks up to 5 times.

1

5 Armor + 5 MR + 3% AP + 3% AD

2

12 Armor + 12 MR + 7% AP + 7% AD

FatedFated

Hover and drop one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains bonus HP .

3

Pair gets the Fated Bonus.

5

All Fated champions get 200% of the Fated Bonus

7

All Fated champions get 300% of the Fated Bonus

10

All Fated champions get 300% of EVERY Fated Bonus

FortuneFortune

When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get. Lose Luck when you win.

3

Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards.

5

Heal 2 player health at the start of each player combat.

7

Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.

GhostlyGhostly

Upon dealing or taking damage 5 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 4.5% max Health every 2 seconds.

Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.

2

5% per spectre

4

10% per spectre

6

16% per spectre

8

36% per spectre

GlacialGlacial

Gain a Glacial Mallet. Attacks from champions holding a mallet have a 25% chance to stun their target for 1 second and deal bonus magic damage.

1

100 magic damage

2

400 magic damage. Gain 2 more Glacial Mallets.

HeavenlyHeavenly

Heavenly champions grant a unique stat bonus to your team, increased by their star level and each Heavenly unit in play.

Heavenly no longer scales with unit star levels but gives 70% more stats to Heavenly units.

Base Values:

  • Kha'Zix = 10 Crit
  • Malphite = 8 Armor/ Magic Resist
  • Neeko = 60 Health
  • Qiyana = 10 Attack Damage
  • Soraka = 10 AP
  • Wukong =10% Attack Speed
  • Emblem = 5% Omnivamp

2

100% bonus

3

110% bonus

4

125% bonus

5

145% bonus

6

170% bonus

7

200% bonus

HellionHellion

When an allied champion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!

1

The first 3 champions.

2

The first 9 champions.

ImperialImperial

Combat Start: select champions gain 50% bonus damage!

1

1 random Champions

2

2 random Champions

InkshadowInkshadow

Gain unique Inkshadow items. Inkshadow champions gain bonus damage and damage reduction.

Which Inkshadow items you get changes each game.

3

1 Item, 5% bonus damage and damage reduction

5

2 Items, 15% bonus damage and damage reduction

7

4 Items, 20% bonus damage and damage reduction

JazzJazz

For each active trait (except uniques) your team gains bonus Health and deals bonus damage.

1

1.5% HP, 1% damage

2

4% HP, 2% damage

LaserCorpsLaserCorps

Your team gains laser drones. When a unit attacks or is hit by an attack, their drone deals magic damage to the target. (0.4 second cooldown). Drones are reassigned to another ally on death.

1

25 magic damage.

2

25 magic damage. All units gain an additional drone.

MascotMascot

Your team heals percentage of their max Health every 2 seconds. When a champion dies, they retreat to the sidelines to cheer on your team. Your team's healing increases for each cheering champion.

1

1.5% base HP, 1% HP per cheering champion

2

6% base HP, 1.5% HP per cheering champion

Mech-PilotMech-Pilot

Use the Pilot Selector to choose a Pilot. Combat start: the Pilot jumps into a Mech. The Mech has the Traits and items of its Pilot and gains a percent of the pilot's Attack Damage and max Health. When the Mech dies, the Pilot(s) are ejected with 45% of their max Health.

1

Mini-Mech: 25% AD and HP

2

Super-Mech: 65% AD and HP. The 2 nearest units the Pilot also jump into the mech.

MountainMountain

Gain 2 Mountain hexes in the front row. Combat Start: units standing on a Mountain hex gain a Shield and permanent bonus Health.

1

400 Shield, 45 HP

2

600 Shield, 75 Health. The entire front row becomes Mountain hexes.

MythicMythic

Mythic champions gain Health, Ability Power, and Attack Speed.

After 4 player combats, they become Epic, increasing the bonus by 50%.

3

+8 Health%, 11 AP

5

+18 Health%, 22 AP

7

+25 Health%, 35 AP

10

Instantly become Epic. The bonus is increased by 250% instead.

PhantomPhantom

Combat start: random enemies have their Health reduced

1

Set 1 enemy's Health to 30% maximum Health.

2

Set 2 enemies' Health to 100.

PorcelainPorcelain

After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 3 seconds.

2

30 AS% + 20% reduced damage

4

55 AS% + 33% reduced damage

6

100 AS% + 55% reduced damage

RebelRebel

Combat start: For 10 seconds your team gains a Shield and bonus damage for each adjacent ally.

1

150 Shield, +5% bonus damage

2

350 Shield, +10% bonus damage

ShimmerscaleShimmerscale

Get shimmering Shimmerscale items!

1

Gain Goldmancer's Staff. At Stage 3-1 gain Draven's Axe.

2

Gain Crown of Champions.

ShurimaShurima

Combat start: select champions Ascend and gain 25% maximum Health and 40% Attack Speed.

1

The strongest champion Ascends after 8 seconds.

2

The 3 strongest champions Ascend immediately.

SocialiteSocialite

Gain a spotlight hex. Combat start: The unit standing in the spotlight gains bonus stats.

1

15% bonus damage and 5 Mana per second.

2

40% bonus damage, 5 Mana per second and 15% Omnivamp. Gain another spotlight hex.

StoryweaverStoryweaver

Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health.

Each Storyweaver star level increases Kayle's Health and Ability Power. Kayle gets 20 % bonus attack speed for each game Stage.

3

Pick a supportive effect. 60 Health

5

Pick a combat effect. 100 Health

7

Pick a combat effect. 150 Health

10

Ascend. 250 Health

The BossThe Boss

Gain Boss Knuckles. When the holder first drops below 60% Health, they become The Boss and leave combat to start doing sit-ups. Each sit-up restores maximum Health and grants Attack Speed.

1

10% HP, 20% AS

2

10% HP, 60% AS. If they reach full Health they return to combat Pumped Up: All of their attacks and abilities deal true damage.

TrainerTrainer

After combat, the 3 champions closest to Nomsy feed her 1 Snap per star level, adding Health and Ability Power. Nomsy's star level increases every 25 Snax!

1

Summon Nomsy!

2

Nomsy's Ability deals 150% bonus damage

UmbralUmbral

The moon illuminates hexes, Shielding units placed in them at the start of combat.

Umbral units in illuminated hexes execute low Health enemies.

2

200 Shield + 10% Health execute

4

450 Shield + 18% Health execute

6

900 Shield and illuminate the whole board + 25% Health execute

8

Executed enemies have a 100% chance to drop loot; 60% Health execute

YordleYordle

After each player combat, a random 1, 2 or 3 cost champion from highest activated trait is added to your bench for free.

1

Gain champions

2

If you have 5 or more 3 star champions, you instead gain a Yordle-Lord.

Classes

AltruistAltruist

Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist.

2

10 Armor and Magic Resist

3

20 Armor and Magic Resist

4

40 Armor and Magic Resist

ArcanistArcanist

Arcanists gain Ability Power and grant Ability Power to allies.

2

20 to all allies.

4

50 for Arcanists; 20 for others

6

90 for Arcanists; 50 for others

8

135 for Arcanists; 135 for others

ArtistArtist

The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete.

Rounds to Complete = Unit Cost (Decreases with Artist Star Level)

1

Bonus Effect

BehemothBehemoth

Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 8 seconds.

2

25 Armor and Magic Resist

4

55 Armor and Magic Resist

6

85 Armor and Magic Resist

BruiserBruiser

Your team gains 100 maximum Health. Bruisers gain additional maximum Health.

2

20%

4

40%

6

65%

8

80%; Every 3 seconds, Bruisers deal 6% max HP bonus physical damage on their next attack.

DuelistDuelist

Duelists gain Attack Speed on each attack, stacking up to 12 times.

2

5% Attack Speed

4

9% Attack Speed

6

13% Attack Speed. Duelists take 12% less damage

8

18% Attack Speed. Duelists take 18% less damage

ExaltedExalted

Your team gains 7% bonus damage, plus more based on your level.

After combat, store XP in a Soul Core. Sell the Core to claim the XP.

Each game a different set of units is Exalted.

3

1% damage per level, 1XP

5

3% damage per level, 2XP

GreatGreat

Every 3 casts, Wukong grows his weapon, modifying his Abilities.

1

Bonus Effect

InvokerInvoker

Every 3 seconds, your units gain Mana.

2

5 to all

4

Additional 20 to Invokers

6

35 to all, additional 45 to Invokers

LoversLovers

Change which Lover takes the field depending on whether they are placed in the front or back 2 rows. When the fielded Lover casts, the other provides a bonus effect.

  • Front: Altruist Rakan
  • Back: Trickshot Xayah

1

Bonus Effect

ReaperReaper

Reapers' Abilities can critically strike and they gain Critical Strike Chance.

2

25% Critical Strike Chance

4

Additionally, Reapers' bleed enemies for 50% bonus true damage over 2 seconds.

SageSage

Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.

2

12% Omnivamp, 15 AP

3

20% Omnivamp, 30 AP

4

30% Omnivamp, 45 AP

5

45% Omnivamp, 75 AP

SniperSniper

Innate: Snipers gain 1 Attack Range.

Snipers deal more damage to targets farther away.

2

8% damage per hex.

4

17% damage per hex.

6

33% damage per hex. Gain +1 additional Range on top.

Spirit WalkerSpirit Walker

The first time the Spirit Walker Udyr drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.

1

Bonus Effect

TrickshotTrickshot

Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.

The reduction also applies to Rakan's healing.

2

1 ricochet; 45% of previous damage

4

2 ricochets; 60% of previous damage

WardenWarden

Wardens gain Damage Reduction. For the first 10 seconds of combat, they gain an additional 18% Damage Reduction.

2

10% Damage Reduction

4

22% Damage Reduction

6

35% Damage Reduction

New Set 11 Champions

See All Champions
Champion cost 5
Dryad
Dryad
Invoker
Invoker
spear-of-shojin2rabadons-deathcapstatikk-shiv
Azir
coins icon5
Blight

Blight

Azir fires a beam through the current target, dealing magic damage to enemies hit. Spawn a Guardian adjacent to the first enemy hit. The Guardian does not move or attack.

Damage:

500/750/5000

Guardian Health:

1100/1500/8000

Champion cost 5
Mythic
Mythic
Artist
Artist
spear-of-shojin2jeweled-gauntletarchangels-staff
Hwei
coins icon5
A Brush with Fate

A Brush with Fate

Hwei creates an expanding paint pool around the most units that heals allies within every second for 3 seconds. After 3 seconds, it explodes, healing allies within and dealing magic damage to enemies.

Damage:

195/290/2000%

Heal:

40/60/1000%

End Heal:

80/120/1000%

Champion cost 5
Storyweaver
Storyweaver
Duelist
Duelist
guinsoos-ragebladeinfinity-edgeredbuff
Irelia
coins icon5
Blade Dance

Blade Dance

Passive: Irelia attacks send blades that dart between enemies, dealing physical damage and 30% Sunder for 5 seconds. Cast every 8 attacks.

Active: Command the blades to swiftly strike the three lowest Health enemies, dealing and applying on-hit effects physical damage.

Irelia converts 25% of bonus attack speed into faster blade movement, and 70% into Attack Damage.

Sunder: Reduce Armor

Passive Damage:

150/150/700%

Active Damage:

300/300/2000%

Champion cost 5
Porcelain
Porcelain
Arcanist
Arcanist
spear-of-shojin2nashor's-toothrabadons-deathcap
Lissandra
coins icon5
Let 'em Brew

Let 'em Brew

Lissandra steeps the cureent target in a teapot, stunning and dealing magic damage over a few seconds. If they die, there's a 45% chance that Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing magic damage to all enemies hit. (Rewards are doubled in Hyper Roll)

If the target is the last enemy remaining, kill them instantly.

Number of Targets:

1/1/15

Duration:

3/3/15

Damage:

660/990/8888%

Explosion Damage:

150/225/600%

Champion cost 5
Dragonlord
Dragonlord
Lovers
Lovers
Altruist
Altruist
crownguardionic-sparkmorellonomicon
Rakan
coins icon5
Grand Entrance

Grand Entrance

Rakan dashes into the largest group of enemies and deal magic damage to enemies in a 2-hex range. Gain Shield for each enemy hit for 2 seconds and reduce their damage by 10% for 4 seconds.

Damage:

185/275/2000%

Shield:

160/200/600%

Champion cost 5
Fated
Fated
Umbral
Umbral
Warden
Warden
infinity-edgehand-of-justicebloodthirster
Sett
coins icon5
Light and Shadow

Light and Shadow

Passive: At the start of combat, Sett squats adjacent units in the same row. Permanently gain 1% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll.

Active: Slam the current target forward, Stunning them and dealing physical damage. Deal extra % of the target's maximum health as physical damage to enemies within 2.5 hexes.

Fated Bonus: Gain 15% Omnivamp.

Primary Damage:

270/270/9001%

Secondary Damage:

30/45/2000%

Percent Target Health Damage:

8/12/1000%

Champion cost 5
Inkshadow
Inkshadow
Spirit Walker
Spirit Walker
Behemoth
Behemoth
steadfast-hammerwarmogs-armordragons-claw
Udyr
coins icon5
Ram Slam / Tiger Strikes

Ram Slam / Tiger Strikes

Ram Slam: Gain a Shield for 3 seconds and charge through the current target, briefly knocking up any enemies he hits. Grab the nearest enemy and slam them into the ground, dealing total magic damage to them and adjacent enemies.

Tiger Strikes: Gain % Attack Speed and empower Udyr's attacks for the next seconds to strike additional times dealing bonus magic damage.

Shield:

300/375/3000%

Slam Damage:

300/450/5555%

Strike Damage:

150/225/1500%

Strike Attackspeed:

60/70/500%

Champion cost 5
Heavenly
Heavenly
Great
Great
Sage
Sage
bloodthirsterblue-buff2edge-of-night
Wukong
coins icon5
Legendary Prowess

Legendary Prowess

Cycle through the following abilities;

  1. Wukong throws his staff out, dealing physical damage to the current target and Stunning them.
  2. Spin, dealing physical damage to enemies within 1-hex range.
  3. Dash to hit the most enemies in a 3-hex line, then slam down staff dealing physical damage to enemies hit.

Stun Damage:

300/300/900%

Spin Damage:

300/300/900%

Slam Damage:

300/300/1500%

Champion cost 5
Dragonlord
Dragonlord
Lovers
Lovers
Trickshot
Trickshot
last-whispergiant-slayerquicksilver
Xayah
coins icon5
Feathers Fly

Feathers Fly

Xayah throws 12 feathers at the 4 closest enemies, each dealing physical damage. Then, recall the feathers, dealing physical damage to enemies they pass through.

Damage:

70/70/500%

Recall Damage:

50/50/500%

New Set 11 Team Comps

See All Team Comps

New Set 11 Item Changes

See All Items
Item
Changes
Recipe
tattoo-of-fury
Tattoo of Fury
Deal 35% bonus damage to targets below half health. On takedown, gain 40% Attackspeed for 6 seconds.
tattoo-bombardment
Tattoo of Bombardement
Every third attack fires bolts at two lowest percent health enemies which deal 100% Attack Damage as physical damage.

Other Set 11 Changes

A different Game, every game!

Portals are here to stay!

Portals are now an evergreen mechanic of TFT as well - just like Augments!

This is how the Portal Mechanic Works:

  1. You'll load into a game with 3 different Portals and NO starting Carousel anymore!
  2. Every Player can Vote by running inside one of the portals!
  3. The Portal with the most players inside has the highest probability of being chosen, but even if 1 Player stands inside a Portal alone, they'll still have 1/8 chance of deciding the Portal for the entire lobby!
  4. Sometimes you might start with an Encounter instead of a Portal!